Category: Uncategorized

  • Devlog #3 – That’s a lot of words

    One of EverWorld’s core features is free text player chat, which doesn’t exist in many other games. That’s because this is a hard problem; there are lots of reasons why this is a hard problem, and in this post I’ll dive into one of them: scale. There are a lot of words in the English…

  • Devlog #2 – Dialogue interpretation

    Speech and language is complex. Natural Language Processing (NLP) has been a field of research since the 1950s – though people have been speaking for a lot longer than that. Interpreting what someone means needs to take into account situational context, relationships, cultural specifics, previous conversations, on-going events, knowledge, memories, and so on. People misunderstand…